Temple
Set in the main hall of a temple, a sacrificial alter is set beneath a sky light with the light of the full moon shining down.

All elements were made in 3D Studio Max and textured with Adobe Photoshop.

Click to view
Click photo above for video

Unreal 2K4 Level. DM-CrystalCavern
This is a DeathMatch level I did for Unreal 2004. Its an arena style DM level set within a cavern filled with giant crystals, lakes, and waterfalls. Below is a screen capture I made in-game for lighting and checking the size of the main area of the level.



Click above for video
(captured using the in-game recorder)

Cut scene animatic
These two shots are from the modles for an animatic I had done for a fake game scene. The scene is supposed to take place after a battle and one of the last interceptors is sent out to destroy an enemy ship that had spied the allied carrier.

The animatic was done is something that was supposed to emulate cell-shading and was all done with procedural texturing in 3D Max. I am currently working on fully texturing and re-rendering the scene with lighting and better cuts.

Above is the Hero Ship for the cut scene with the unwrap placed on as a texture.

This is the Allied Carrier with the unwrap as a texture. You can click on Carrier for the animatic video.

About Me
Ever since I was little I always loved games of all sorts and have always loved video games. I had always thought to myself, "That's what I want to do!" Now I am working towards compleating that dream. When I play games I always thought about all of the work and effort that was put into making it; the story, the characters, the puzzles, all of it. Now I am ready to try and join the forces that put forth such efforts.

I have always considered myself a creative person. At a younger age, I would draw doodles and construct objects with Legos using just my imagination. I always try to look at things from different angles, trying to find the best solution. When I was in my last year of high school I had decided to try and make a table top RPG. I thought of it as somthing like a hobby at the time. Unfortunetly, I had to put it down for a few years until opportunity presented itself, this time with some friends. We managed to get a semblence of a game togeather and are still trying to finish it. It was this that gave me my final push to pursue a profession in the world of video game production.

While I was attending Westwood College, I was introduced in many different areas of video game development; character concept and creation, the basics of game development, 3D and 2D enviorments, texturing, storyboarding, and others. It was the 3D that really struck me however. Right now my goal is to become a 3D environment modler and texturer, and perhaps work on concept art later on.

I'm dedicated and reliable, I can work both on my own and in a collective. I have strong organizational, and interpersonal skills while able to multi-task effectively with detailed-orientated efficiency. I also have good verbal and written communication skills.


RESUME

Objective
To gain employment at a video game studio at an entry level position.

Education and experience
Westwood College, Woodridge, IL.
- Bachelors Degree Video Game Art and Design
- May of 2008

Academic Experience
Adobe Photoshop and Illustrator
3D Studio Max
Flash animation
Z Brush
Member of Head Production Team for Flash based game
- Oversaw graphic arts
- Kept work flow for artists
- Contributed with self-made H.U.D. and enemy designs
Experience manipulating and unwrapping objects in 3D in both 3DSM & Photoshop

International Game Developers Association member

 
Michael K. Chamberlain
300 Appling Ln., Bolingbrook, IL 60440
630.759.0091
rchamberlain4@comcast.net
  © 2008 Michael Chamberlain. All Rights Reserved.